After Max Payne and Alan Wake, Remedy studio is back with Quantum Break, which combines Microsoft exclusive game and TV series to a confusing experience and a little frustrating, which we would like to see more.
Scheduled for April 5th on Xbox One and Windows 10, Quantum Break, the new game developed at length – and therefore highly anticipated – the Finnish studio Remedy Entertainment has revealed himself to us in long, wide and across. After two runs of the game on Xbox One, the experience is now digested. But many questions remain: should criticize Quantum Break like a video game, it is basically when a pad in hand, or like a TV series, the game borrows the staging codes but also a significant part of the narrative experience?
For Quantum Break is certainly a special experience. The title proposes to follow the adventure of Jack Joyce – played by actor Shawn Ashmore – who helplessly missed the temporal experience of his best friend Paul Selene (Aiden Gillen). Not only the experience in question haywire time as to condemn the world to find frozen for eternity, but it also gives Jack and Paul the power to control it. Jack is convinced to be able to stop the end of the time, while Paul, driven mad by the situation, is meanwhile certain that nothing can change the inevitable. The two men will therefore oppose through a sort of techno-thriller with many twists.
Game and movie, everything is mixed
A plot that could also summarize a movie or a series, and this is one of Quantum Break objectives: capitalize fully on film dimensions. Sam Lake, the executive producer of the game, we explained in an interview in February
“Quantum Break is a continuation of what we started with Max Payne, which included the early seriality elements. This is something that has continued to develop in Alan Wake. In Max Payne, one found frozen screens with a voiceover while for Alan Wake, it went further by filming sequences. In American Nightmare, we went even further by turning scenes with actors in some scenes.
We went more in depth on Quantum Break. We now have cross-over characters who live through the two forms of media, video game and TV series. Some environments exist both in the game and the series and even if we sometimes see the same scene in both, there are differences. “Our interview with Sam Lake is available in full on page 5 of this issue.
Thus, in Quantum Break, each chapter of the game concludes with an episode about twenty minutes, filmed with actors that can control or not in the game played. The content of the episode depends on the choices made in the chapter, and the realization codes are clearly those of a series. The game, the series, everything is mixed to give a brand that wants consistent. But is it really? That is the whole question we seek to answer in these pages.
In this case, we offer a construction analysis of the game, but also to complement, Sam Lake of interviews, executive producer at the studio Remedy Entertainment, actor Shawn Ashmore who plays the hero Jack Joyce and finally, Greg Louden, narrative designer of the game, which is one of the main architects of this transmedia experience. Interviews that are complementary and enable a better understanding of how the Quantum Break experiment was designed to global: because what is certain is that this is the nesting of all allowing really understand the scope of the game.